Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on Calen's ranged attack rolls with a pistol. In addition, Calen ignores half cover and three-quarters cover when making ranged attacks with a pistol.
Fastest Gun in the North: Calen always goes at the start of combat. Select the highest initiative character and roll a second initiative, If Calen's beats the character, Calen goes first, if he loses, he goes after.
Innate Spellcasting. Calen's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
At will: misty step, faerie fire, Divine Smite (once per turn) an additional D10 (costs five health)
3/day each: thunder step, shield
1/day: invisibility, armor of agathys, [Tooltip Not Found]
Multiattack. Calen makes two pistol attacks and takes one bonus action.
Atrophy (pistol). Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus any applicable damage or effects from the ammunition.
Apathy (pistol). Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus any applicable damage or effects from the ammunition.
Bonus Action.
Shadow Step. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
Aura of Apathy. All all enemies that can see Apathy feel mentally exhausted - Any magical damage that occurs is halved until the Aura of Apathy is disengaged or another Aura is engaged.
Aura of Atrophy. All enemies that can see Atrophy feel physically exhausted, all piercing, bludgeoning, or slashing damage is halved until the Aura of Apathy is disengaged or another aura is engaged.
Reload. Calen reloads both guns with rounds that are available on his bandolier. If there are not enough rounds on the bandolier, Calen evenly distributes bullets in both Atrophy and Apathy.
Empower Bandolier. Calen can magically recharge his bandolier with a type of ammunition of his choosing, among the provided options.
Calen can take 3 reactions (can only do each reaction once), and regains spent reactions at the start of his turn.
"Make them pay". Calen fires one of his weapons into a creature that has struck him with an attack. Calen makes this attack at advantage.
"Swap Aura". Calen engages his weapons aura to mitigate the specific damage he just took. In the case of taking both magic and physical, he swaps aura to the most damaging type.
"Called Shot". When hit with an attack, Calen fires a weapon, targeting a specific part of the creature that hit him. If Calen hits the part of the creature that engaged the attack the next attack utilizing the same skill is at disadvantage (spell saves at advantage).
"Reactive dodge". When hit with an attack, Calen can use misty step.
Calen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Calen regains spent legendary actions at the start of its turn.
Reload (1 action). Calen reloads both guns with rounds that are available on his bandolier. If there are not enough rounds on the bandolier, Calen evenly distributes bullets in both Atrophy and Apathy.
Move (Fire) (2 actions). Calen can move up to his speed without invoking opportunity attacks.
Misty Step (Fire) (2 actions). misty step
Description
Calen utilizes three powerful magic items: Atrophy, Apathy, and his Powder Magic Bandolier.
An ancient powder mage who has fallen away from his oath, His sworn weapon refused him, and in an effort to regain his old power, created and swore himself to these new weapons - Atrophy and Apathy.
Lair and Lair Actions
Exhaust light - on lair action 1, all light that is not being magically powered is extinguished.
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