Large Undead, Neutral Evil
Armor Class 9 (natural armor)
Hit Points 43 (5d12 + 16)
Speed 40 ft., climb 30 ft.
STR
18 (+4)
DEX
9 (-1)
CON
18 (+4)
INT
2 (-4)
WIS
11 (+0)
CHA
5 (-3)
Saving Throws CON +6
Skills Perception +2
Damage Vulnerabilities Radiant
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hit point instead.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Monster Tags: Misc Creature

Habitat: ArcticForestHillUnderdark

UnClichedTieflingWarlock

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