Armor Class
9
(natural armor)
Hit Points
43
(5d12 + 16)
Speed
40 ft., climb 30 ft.
STR
18
(+4)
DEX
9
(-1)
CON
18
(+4)
INT
2
(-4)
WIS
11
(+0)
CHA
5
(-3)
Saving Throws
CON +6
Skills
Perception +2
Damage Vulnerabilities
Radiant
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hit point instead.
Actions
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.







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