Assassinate. During its first turn, the corpse pusher has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit the pusher scores against a surprised creature is a critical hit.
Poisonous Skin. Any creature that touches the pusher or hits it with a melee attack while within 5 feet of it takes 3 (1d6) poison damage.
Plague Rats. As a bonus action, the pusher can cast a spell to bring one of the corpse in it's vicinity back to life. These corpse have the plague victim stats.
Multiattack. The pusher makes two attacks with it's Toxic Touch, the target only saves once.
Toxic Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. At the end of each of the poisoned target’s turns, it must repeat the save, taking 3 (1d6) poison damage on a failed save, or ending the effect on itself on a successful one.
Miasma. Ranged Attack: The pusher exhales a cloud of nauseating miasma. Each creature in a 15 foot cone must succeed a DC 15 Dexterity saving throw or take14 (4d6) poison damage and become vulnerable to poison damage for 1 round.
One last hit. When one of the plague victim dies, the corpse pusher can force it to make one last attack which deals an additional 3 (1d6) poison damage.
Coughing fit. The miasma causes one creature to have a coughing fit, making all attacks a disadvantage for a round.
Infect the weak. The pusher and any plague victim can move towards the creature with the fewest hp left. This movement does not cause attacks of opportunity.
Super-spreaders. All plague victim can make one attack.
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