Unarmed strike. Melee Attack: reach 5 ft., one target. Hit: 1d4 damage.
Pocket rock. Ranged Weapon Attack: range 20 ft. one target. Hit: 1d6 damage.
Improvised weapon. Whatever kind of weapon the Commoner picks up has a -1 to hit. If successful, roll said weapons damage normally
Mob mentality. If a commoner is within 5ft. of another commoner, they have advantage on all attack and skill checks.
Description
The farmer from just down the road, the friendly bartender from the local tavern, the kind teacher who tries to give kids a better chance at life; while they are indeed humble or simple people, commoners are universal. No matter where you go, they are not only a possible population near by to deal with, but if rallied; they can provide somewhat excellent assistance in any battle. Just as long as they are high in number, and well armed.
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