Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 10 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Unarmed strike. Melee Attack:  reach 5 ft., one target. Hit:  1d4 damage.

Pocket rock. Ranged Weapon Attack: range 20 ft. one target. Hit:  1d6 damage.

Improvised weapon. Whatever kind of weapon the Commoner picks up has a -1 to hit. If successful, roll said weapons damage normally 

Reactions

Mob mentality. If a commoner is within 5ft. of another commoner, they have advantage on all attack and skill checks.

Description

The farmer from just down the road, the friendly bartender from the local tavern, the kind teacher who tries to give kids a better chance at life; while they are indeed humble or simple people, commoners are universal. No matter where you go, they are not only a possible population near by to deal with, but if rallied; they can provide somewhat excellent assistance in any battle. Just as long as they are high in number, and well armed. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Changle53

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