Huge Monstrosity, Unaligned
Armor Class 17 (natural armor)
Hit Points 102 (10d10 + 47)
Speed 50 ft., Burrow 50 ft.
STR
19 (+4)
DEX
14 (+2)
CON
21 (+5)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +6
Damage Immunities Lightning
Condition Immunities Prone, Stunned
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Standing Leap. The apephris can launch itself up to 30 feet forward and up to 20 feet high, with or without a running start.

Static Charge. The apephris' hide generates a small electrical field dealing 7 (2d6) damage to all creatures who begin their round within 5 ft of the apephris' occupied space.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.

Horn. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 4) piercing damage and 6 (1d10) lightning damage. Each creature hit by the apephris' horn attack must make a DC 16 Constitution saving throw or become stunned until the beginning of the apephris's next turn. 

Deadly Leap. If the apephris jumps at least 15 feet as part of its movement, it can then use this action to land in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the apephris' space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the apephris' space.

Discharge (Recharge 5–6). The apephris releases an electric bolt from energy stored in its horn. Starting from a point the apephris can see, each creature within a 10 foot radius must make a DC 16 Dexterity saving throw, taking 44 (8d10) lightning damage and becoming stunned until the beginning of the apephris' next turn on a failed save, or taking half as much damage on a successful one.

Description

The Apephris is a great sand serpent who thrives in the open sands of arid deserts. It spends the day lazily patrolling the sands, absorbing electricity from the earth's magnetic field and storing it in it's horn. 

For the most part, the only portion of the Apephris' body usually visible from the surface is its large jagged horn that it uses as a lightning rod in times of storms, the rest of its massive body staying submerged beneath the sand. However, the Apephris is a fantastic jumper, and can breach the sand's surfaces at amazing heights to capture low flying adolescent thunderbirds while they hunt.

The Apephris's body is covered in smooth, scaled hide the color of a dull cobalt blue, with a ridge of thick scales going down the edge of it's spine to the tip of it's tail.

Areas in which the Apephris make their home are notable by the strange blue glowing effect granted to the local sands in cases of prolonged proximity. The Apephris is typically docile towards people and smaller beasts, but it is often hunted for it's sturdy, lightning resistant hide and impressive horn.

Habitat: Desert

ExaltedDawn

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