Medium Humanoid, Any Good Alignment
Armor Class 12
Hit Points 22 (6d8 + 4)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
8 (-1)
Skills Perception +2
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 12
Languages Common (can't speak in deer form)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The weredeer can use its action to polymorph into a deer-humanoid hybrid or into a deer, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The weredeer has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack (Humanoid or Hybrid Form Only). The weredeer makes two attacks, only one of which can be a bite.

Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with weredeer lycanthropy.

Spear (Humanoid or Hybrid Form Only). Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Ranged Weapon Attack: +5 to hit, range 30/120 ft, one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Unlike many of its lycanthropic siblings, Weredeer do not typically terrorize or commit atrocities. They use their curse as a means to live out in forests, grasslands and hills in isolation, surviving similarly to druids and rangers, befriending Weretigers and Werebears.

They are calm and tend to help anyone they find to have gone lost or who else needs help within their territory. Although they are good, they are not typically Lawful as they don't find the concept of laws to be of interest.

Weredeer can be evil, although it is very rare. Most evil Weredeer are ones corrupted by evil magic, brainwashing or those who have had their body controlled by other creatures.

Monster Tags: Shapechanger

Habitat: ForestGrasslandHill

Redbaron471

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