Gargantuan Fiend, Lawful Evil
Armor Class 16 natural
Hit Points 562 (4d10 + 5)
Speed
STR
27 (+8)
DEX
10 (+0)
CON
13 (+1)
INT
23 (+6)
WIS
26 (+8)
CHA
16 (+3)
Saving Throws STR +16
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Passive Perception 7
Languages --
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Spellcasting. The overlord is a 8-level spellcaster. Its spellcasting ability is 14 (spell save DC 5, +12 to hit with spell attacks). The overlord has following  spells prepared: 

Cantrips : fireball, acid splash
1st level (2 slots): arms of hadar, burning hands

2nd level 2 slots: cloud of daggers, cordon of arrows

3rd level 2 slots: elemental weapon, fear

4rth level 2 slots: Evards black tentacles, giant insect

5th level 4 slots: cloud kill ,flame strike ,hold monster, mislead

6th level 3 slots: disintegrate, create undead, circle of death

7th level 1 slot: finger of death

8th level 3 slots: incendiary cloud, maze, sunburst

 

Actions

Action Melee Attack. 

Great sword: range 50ft, 2d20 slashing

flail: range 70ft,3d20 bludgeoning

Action Ranged Attack. 

Lava blast: rang 120ft, 3d20 fire damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

the over lord is a fiend that lives in the under dark with a bunch of fiends.He one day plans to become the ruler of the universe.

Lair and Lair Actions

the overlord's lair is a huge cave in a volcano. With an adult red dragon at the entrance 

Lair Actions

On initiative count 18 (losing initiative ties), the overlord takes a lair action to cause one of the following effects; the overlord can’t use the same effect two rounds in a row:

  • collapse tunnel:the overlord collapses and every creature takes 3d12 bludgeoning damage and is restrained,every turn, they take 1d6 bludgeoning
  • lava flow: lava bursts out of the wall and does 4d20 fire damage 

Regional Effects

The region containing a legendary overlord’s lair is in a volcano, which creates one or more of the following effects:

  • fire: every turn, hostiles take 1d12 fire damage
  • fear: any intruding creature feels frightened
Eliken_2

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