Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 16 (padded) (shield)
Hit Points 48 (8d8 + 16)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Enchant Weapon Cold (Recharges after a short or long rest). The ringleader uses a bonus action to magically enchant his weapon with cold, for the next to 2 Turns his Longsword attacks deal an extra 1d4 Cold damage, this effect ends if the ringleader is incapacitated.

Actions

Multiattack. The ringleader makes two melee attacks with its longsword.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Shield Bash. Melee Weapon Attack : +5 to hit, reach 5 ft., one target. Hit:  5 (1d4 + 3) bludgeoning damage. If the target is a Medium or Smaller creature it must succeed on a DC 15 Strength saving throw or be knocked prone.

Description

Bandit organization are few and far between, the reason for that is that bandits normally only bond together when they have some semblance of kinship, the Ringleader does not follow those norms, he instead leads bandits over with his sheer strength, ruthless cunning and organization abilities.

Previous Versions

Name Date Modified Views Adds Version Actions
10/13/2020 2:11:29 PM
1
0
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10/13/2020 6:50:01 PM
2
0
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Coming Soon
12/6/2020 12:49:18 PM
9
1
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

TapDancinShaq

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