Pacify, Never Kill. The chorden is unable to deal lethal damage.
Natural Warden. A chorden can be ordered to watch over prisoners. During this time, it has advantage on Wisdom (Perception) checks made to observe the prisoners.
Multiattack. The chorden makes two attacks: one with its meathook and one with its chain wrap.
Meathook. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Chain Wrap. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage and the target becomes grappled (escape DC 12).
Description
Chorden are fiendish creatures that derive incredible delight from imprisoning and torturing others. Evil sorcerers and large cities alike have been known to employ a handful of them to watch over prisoners guilty of heinous crimes… or the undeserving. But a chorden knows no morals, only the scraping of their hooked chains and the joys of subjugation.
Under Lock, Key, and Chain. The care of a chorden is notoriously difficult to escape. A normal guard would have to wear a key on their belt, but the body of a chorden serves as a portal to a small demiplane that holds hundreds or thousands of keys, all of which only they know the true locations of. In this same space, they contain an endless network of metal chains they use to wrap and bludgeon their prisoners. A few claim to have escaped the care of chordens by coaxing them with meat or the promise of torture on a greater scale.
Death Will Not Come For You. A strange complication limits the abilities of a chorden: they are unable to mortally wound anything. Some would see this as a saving grace, but those who have felt the nearly endless pain allowed by this ability would say otherwise. Because of this, a chorden will never watch over an undead creature: they often choose to simply run away at the sight of one.
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