Large Monstrosity, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 132 (15d10 + 45)
Speed 40 ft.
STR
19 (+4)
DEX
17 (+3)
CON
19 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +6, CON +7
Skills Athletics +14, Perception +8, Stealth +9
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Avoidance. If the Unseen beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Displacement. The Unseen beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. This ability is suppressed when the Unseen beast is invisible. 

Invisibility. The Unseen beast Is magically invisible. If an attack hits it this ability is suppressed untill the start of its next turn. While invisible the Unseen beast has advantage on all its attacks against prey that cant see it.

Apex Predator. The Unseen is at the top of the predatory pyramid and moves with unearthly grace and strength and benefits from a +5 to all his athletics checks.

Actions

Multiattack. The unseen beast makes two attacks with its tentacles at up to 10' range and a claw and a bite attack in melee.

Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) piercing damage plus 7 (2d6) poison damage. A target hit by a tentacle also must make a CON(14) save or become poisoned. A poisoned victim saves every round to dismiss the effect. A poisoned creature has disadvantage on attacks and ability checks.

Claw. Melee Weapon Attack: +7 to hit, one target. Hit: 12 (2d6 + 4) slashing damage.

Bite. Melee Weapon Attack: +7 to hit, one target. Hit: 13 (2d8 + 4) piercing damage.

Legendary Actions

The Unseen beast can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Unseen beast regains spent legendary actions at the start of its turn.

Tentacle. The Unseen Beast makes two tentacle attack against 1 or 2 targets in range.

Jump. The Unseen Beast jumps and lands silently up to 20' away. Perception (15) to notice the landing by sound.

Pounce. The Unseen Beast jumps on an enemy  and  claws and bites him. If one of the attack hits save STR(14)  or the target falls prone.

Habitat: Forest

ChristianPouliot

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