Large Plant, Neutral
Armor Class 15 (natural armour)
Hit Points 102 (12d10 + 36)
Speed 30 ft.
STR
19 (+4)
DEX
9 (-1)
CON
17 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Cold, Piercing
Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

False Appearance. While the christmas treant remains motionless, it is indistinguishable from a normal christmas tree.

Needled Hide. At the start of each of its turns, the christmas treant deals 4 (1d8) piercing damage to any creature grappling it.

Actions

Multiattack. The christmas treant makes two slam attacks. It may replace each slam attack with a tinsel attack.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Tinsel. Melee Weapon Attack: +7 to hit, range 20 ft., one creature. Hit: The target is grappled (escape DC 15). If the target is Large or smaller, it must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet towards the christmas treant.

Bauble Storm (Recharge 5-6). The christmas treant hurls a cluster of baubles at a point it can see within 60 feet, whereupon they explode in a 15-foot cube, centred on that point. Each creature in the area must make DC 14 Dexterity saving throw, taking 22 (9d4) fire damage on a failed saving throw, or half as much damage on a successful one. Flammable objects in the area ignite.

Monster Tags: plant

Habitat: ArcticForest

skeletonducky

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