False Appearance. While the christmas treant remains motionless, it is indistinguishable from a normal christmas tree.
Needled Hide. At the start of each of its turns, the christmas treant deals 4 (1d8) piercing damage to any creature grappling it.
Multiattack. The christmas treant makes two slam attacks. It may replace each slam attack with a tinsel attack.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Tinsel. Melee Weapon Attack: +7 to hit, range 20 ft., one creature. Hit: The target is grappled (escape DC 15). If the target is Large or smaller, it must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet towards the christmas treant.
Bauble Storm (Recharge 5-6). The christmas treant hurls a cluster of baubles at a point it can see within 60 feet, whereupon they explode in a 15-foot cube, centred on that point. Each creature in the area must make DC 14 Dexterity saving throw, taking 22 (9d4) fire damage on a failed saving throw, or half as much damage on a successful one. Flammable objects in the area ignite.
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