Medium Humanoid, Lawful Neutral
Armor Class 15 spiked ice
Hit Points 25 (3d10 + 5)
Speed 50 ft.
STR
10 (+0)
DEX
27 (+8)
CON
10 (+0)
INT
20 (+5)
WIS
30 (+10)
CHA
1 (-5)
Skills Sleight of Hand +15
Damage Immunities Cold
Condition Immunities Petrified
Senses Darkvision, Tremorsense, Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Balance. If the Arcti'Ker is standing on ice, it has advantage on attack rolls.

 

Actions

Multiattack. The Arcti'Ker makes two Frost Blade attacks.

Frost Blade. Melee Weapon Attack: +4 to hit, reach 6 ft., one target. Hit: 6 (1d6 + 0) slashing damage plus 2 (1d4 - 2) cold damage. 

Grappling Hook. Ranged Weapon Attack: +3 to hit, range 10/70 ft., one target. Hit: 5 (1d4 + 1) slashing damage and target is grappled.

Reactions

Parry. If the Arcti'Ker is hit by a melee weapon attack, it can roll a d6 and add the rolled number to its armor class.

Description

Arcti'Kers are the most organized of all 'Ker subtypes. They live in frigid, arctic places, where they build castles of ice. They have a strict society, with the Permafros'Kers at the top and the poor Cold'Kers, the common arctic subtype, at the bottom.

Habitat: Arctic

TheDragoKer

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