Large Beast, Unaligned
Armor Class 14
Hit Points 20 (4d10 + 3)
Speed 40 ft., climb 40 ft.
STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws DEX +6, CON +4
Skills Perception +3, Stealth +5
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Calcifying Web Spray. Ranged Attack: +5 to his, range 30 ft., one creature. Hit: 4 (1d4+1) Poison Damage, and the target must make a CON 12 save or be paralyzed. The paralysis ends when the target makes a successful save, saves can be performed once per turn.

Description

A large spider with an outstretched leg span of 25 ft. it is lined with rugged protrusions that resemble cave rocks or shale. It is quicker than most expect and has excellent eyesight in the dark. 

Monster Tags: Misc Creature

Habitat: CoastalDesertForestGrasslandHillMountainUnderdark

Killik

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