Large Elemental, Any Chaotic Alignment
Armor Class 16 Natural Armor
Hit Points 136 (12d12 + 24)
Speed
STR
20 (+5)
DEX
15 (+2)
CON
22 (+6)
INT
4 (-3)
WIS
8 (-1)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 12
Languages Primordial
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Chaotic Nature. The elemental is immune to any effect that would give another creature control over it's alignment.  In addition, it can change it's alignment to any chaotic alignment at will.

 

Actions

Maelstrom. The elemental makes four attacks, each with a different target.

Air Blast. Ranged Weapon Attack:  +5 to hit, range 20/120 ft., one target. Hit: 1d12 thunder damage.

Earth Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d10 bludgeoning damage.

Fire Bolt. Ranged Weapon Attack: +5 to hit, range 30/320 ft., one target. Hit: 1d8 fire damage.

Water Wave. All creatures within 10 feet of the elemental must make a DC 12 Dexterity saving throw, taking 1d8 bludgeoning damage on a failed save and being pushed 15 ft. away from the elemental.

 

Description

Chaos elementals are created by powerful evokers as mighty instruments of chaos and destruction. They harness the power of all four elements into a deadly maelstrom that nothing but the most powerful creatures can stop.

Superior Defenses. Chaos elementals are made to be resistant to any attack an adversary could possess. They are resistant to the strikes of weapons and spells alike, which makes them next to invincible against many enemies.

DungeonMasterSwampness

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