Medium Plant, Unaligned
Armor Class 12 Natural Armor
Hit Points 38 (7d8 + 7)
Speed 20 ft., Walk 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
2 (-4)
Damage Immunities Acid
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Acid Sacs. When the violet takes bludgeoning, piercing, or slashing damage, each creature within 5 feet of the violet must succeed on a DC 12 Dexterity saving throw or take 2 (1d4) acid damage.

False Appearance. While the violet remains motionless, it is indistinguishable from other large flowering plants.

Flesh Sense. The violet can pinpoint, by scent, the location of flesh- based creatures within 60 feet of it.

Actions

Tendril. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) acid damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and takes 2 (1d4) acid damage at the start of each of its turns. The violet has two tendrils strong enough to grapple creatures; each can grapple only one target. If the acid damage reduces the target to 0 hp, the violet regains 7 (2d6) hp.

Description

Bulbous violets are carnivorous plants. The black growths that cover their vines are filled with acid and pop on impact, dissolving the violets’ prey. The plants then stand in the remains and drink in the liquefied gore.

Habitat: ForestSwamp

SadHorizon

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