Medium Plant, Unaligned
Armor Class 7 Natural Armor
Hit Points 22 (4d8 + 4)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
12 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Thunder
Condition Immunities Blinded, Deafened, Frightened
Senses Blindsight 30 ft. (Blind beyond this radius), Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Deafening Boom. When a creature hits the boomer with a melee attack, the boomer releases a blast of sound. Each creature within 10 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 5 (2d4) thunder damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn’t incapacitated.

Death Burst. When it dies, the boomer explodes in a cacophonous burst. Each creature within 30 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) thunder damage and is deafenedfor 1 minute. On a success, a creature takes half the damage and isn’t deafened.

False Appearance. While the boomer remains motionless, it is indistinguishable from an ordinary fungus.

Reactions

Shriek. If bright light or a creature is within 30 feet of the boomer, it emits a shriek audible within 300 feet of it. The boomer continues to shriek until the disturbance moves out of range and for 1d4 of the boomer’s turns afterward.

Description

Boomers are a subspecies of shrieker, nearly indistinguishable from their more innocuous cousins. When shrieking, however, the stalk of the boomer noticeably expands, swelling with air until it releases the air in a thunderous burst of noise. Like its more common relative, it is often deliberately cultivated by intelligent subterranean races as a defensive measure against intruders.

Habitat: ForestMountainSwampUnderdark

SadHorizon

Comments

Posts Quoted:
Reply
Clear All Quotes