Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Frozen Over. You take reduced damage from slashing and piercing damage but take +2d4 damage but anyone in 5ft of you has to make a dex DC 18 and on a fail, they takes 2d4 piercing and 1d6+1 cold damage, and half damage on a success.
Icicle Structure. The inside of your body becomes ice so gain +2 AC and + 20 health in cold climates, a 5ft radius of devil-frost that cause any creature within the radius to starts to take 1d4 cold damage and 1d4 neurotic damage
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage and 2d4 cold damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5ft. cone, multiple targets. Hit: 2d4 slashing damage and 3d8 + 4 cold damage.
Icicle Shot. Ranged weapon attack: +1 to hit, range 100ft., singular target. Hit: 3d6 + 3 piercing damage and 4d8 + 3 cold damage. On a hit, anyone in a 10ft radius of the target takes 2d8 + 2 cold damage.
Machine gun-Icicle Shot: Ranged Weapon Attack: +0 to hit, range 50ft cone, multiple targets. Hit: 1d8 + 2 piercing damage and 5d8 + 4 cold damage. If you roll a 20 for your hit dice, you make another attack- maximum of 2 times.
Icicle blast. When you get hit with a melee or critical attack of any type, you can roll a dex DC 8 and on a success, you blast out ice in a 20 ft. radius and any creature within the radius takes 1d8 piercing damage, 2d6 necrotic damage and 2d8 + 2 cold damage.
Leap Claw. When you get hit by a ranged or attack from 10-65ft. away, you can leap at the attacker and deal 2d4 + 2 slashing damage and 2d6 cold damage. You can also make a dex DC 14 to be able to attack anyone with in 10 ft. Of the target.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Lair and Lair Actions
Their lair is a "maze" of broken robots, bunkers and other war items. Also their lair is only triggers Icicle structure glk in the bunkers. Also around the mechs, there is ever-burning flame that causes 2d4 + 1 fire damage.
Actions:
Undead Team-up. You can roll 1d4 - 1 and that determines how many other cold op zombies appears. Also they half health, half AC and is affected by Icicle Structure.
Undead Blizzard. A blizzard of the past trauma from the battle, bitter cold and demonic influence. It deals 1d8 psychic damage, 2d6 neurotic damage and 3d4 cold damage, also every creature in the blizzard has to make a charisma saving throw DC 8 and on a failure, you are paralyzed for 1 round.
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