Legendary Resistance (3/Day). If Clifford fails a saving throw, it can choose to succeed instead.
Magic Resistance. Clifford has advantage on saving throws against spells and other magical effects.
Friendly Lick. Clifford will act very cute and puppy like and gently lick a target. The target must make a DC 18 Wisdom Saving Throw with with disadvantage if the target is of any good alignment. If failed the target is Charmed towards Clifford for the next hour.
Multiattack. The Big Red Dog can use its Frightful Presence. It then makes four attacks: one with its bite, two with its claws, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the Big Red Dog can't bite another target.
Claw. Melee Weapon Attack: +12 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of Clifford's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Big Red Dog is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Clifford's Frightful Presence for the next 24 hours.
Swallow. Clifford makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Big Red Dog and it takes 56 (16d6) acid damage at the start of each of the Big Red Dog's turns.
If Clifford takes 60 damage or more on a single turn from a creature inside it, the Big Red Dog must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of Clifford. If the Big Red Dog dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The Big Red Dog can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Clifford regains spent legendary actions at the start of its turn.
Attack. Clifford makes one claw attack or tail attack.
Move. The Big Red Dog moves up to half its speed.
Chomp (Costs 2 Actions). Clifford makes one bite attack or uses its Swallow.
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