Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 12 Natural armor, shield
Hit Points 36 (4d8 + 20)
Speed 20 ft.
STR
7 (-2)
DEX
4 (-3)
CON
6 (-2)
INT
4 (-3)
WIS
2 (-4)
CHA
4 (-3)
Senses Blindsight 20 ft, Passive Perception 8
Languages Goblin Bokoblins speak a dialect of Goblin called Blin.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Horn. If the Blue Bokoblin can see a creature that is its enemy, it can use its action to alert all nearby Bokoblins. Alerted creatures instantly know where the enemy is and how to get to them.

Spiked Boko Club. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 4) bludgeoning damage. 

Spiked Boko Bow. Ranged Weapon Attack: +2 to hit, range 40/120 ft., 1 target. Hit: 12 (1d20 + 2) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bokoblins are monsters that roam all corners of Hyrule in nearly limitless quantities. They pose little threat to people, being exceedingly weak, but are cunning enough to use tools, fight in groups, and create barricades and guard towers. Bokoblins have long pointed ears, blue eyes, and have a single horn on top of their heads. The blue kind, the second-weakest, have dark blue skin that is often dulled by grease and dirt.

Bokoblins can't swim, and immediately drown if they are thrown into water.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ShadowRogue666

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