False Appearance. While the Corpseblighter remains motionless, it is indistinguishable from a dead shrub.
Blight Carpet. In a 60ft radius around the Corpseblighter, vines carpet the ground in a twisted natural defense, rising to ensnare approaching foes. These vines count as rough terrain, but each five-foot area of them can be dispersed by dealing fire damage.
Thorned Vines. Melee Weapon Attack: +4 to hit, reach 60 ft., one target. Hit: 4 (1d6 + 2) piercing damage.
Blightvine Armor. When the Corpseblighter suffers Slashing or Fire damage, its vines temporarily retreat from the dryad corpse, lowering its AC by 4 and breaking any entangles active on the party. It can use its Bonus Action to call more vines to cover itself, regaining this AC and 1d10+4 health.
Corpseblight. The carpet of vines around the Corpseblighter will draw from the barrows below, forming new Blights from the dead beneath it. These Blights may be grown anywhere within adjacency to the Corpseblighter itself. Roll a d4 . D1 - Two Twig Blights. D2 - A Twig and Vine Blight. D3 - A Twig and Needle Blight. D4 - A Vine Blight and a Needle Blight. This ability requires a D6 (5-6) to recharge.
The Corpseblighter can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Corpseblighter regains spent legendary actions at the start of its turn.
Control Blight. The Corpseblighter can move one of its summoned Blights, provided it is within the area of its blight carpet, up to its movement speed.
Thorned Vines. The Corpseblighter makes one Thorned Vines attack.
Entangle (Costs 2 actions). The Corpseblighter attempts to entangle an enemy in its vines, provided they are standing on the blight carpet. The enemy must succeed on a DC15 Strength save or be restrained. At the start of their turn, they may spend a bonus action to attempt to break out of the entangling vines with an Acrobatics or Athletics check.
Description
The resultant corruption of a dryad's blood seeping into a dead tree by the twisting forces responsible for the Blights has created a terrible amalgam, the blight overtaking the corpse of the dryad and tree alike into a terrible turret of thorns and thick wood.
Lair and Lair Actions
Regional Effects
The area around the Corpseblighter tree is twisted and torn with vines that have blighted the earth around the dead arbor. Humanoids that die within this region cannot be resurrected, save by the effects of a wish.
Lair Actions
On initiative count 20 (losing initiative ties), the Corpseblighter can take a lair action to perform one of the following effects. It cannot perform the same effect on consecutive turns.
- Summon a Vine Blight adjacent to an enemy within the Corpseblight's truesight. This Vine Blight counts as engaged with that enemy, and will incur an attack of opportunity if the enemy moves out of its reach.
- Violently thrash the viney floor outwards, attempting to throw back approaching enemies. All enemies must make a DC15 Athletics or Acrobatics save, resisting the sudden motion on a success. Failure will incur 1d6 bludgeoning damage and push the enemy out of the blight carpet. Failing this save by five or more will also result in being knocked prone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/26/2018 7:50:04 AM
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223
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1
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5e
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Coming Soon
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10/26/2018 9:09:00 AM
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102
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0
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5e
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Coming Soon
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12/7/2020 11:06:54 PM
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515
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8
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Coming Soon
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