Armor Class
13
(leather armor)
Hit Points
11
(2d6 + 4)
Speed
30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
12
(+1)
INT
12
(+1)
WIS
12
(+1)
CHA
14
(+2)
Senses
Passive Perception 11
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Saber. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Uttered Command. Status Effect: The Lieutenant yells a basic command, giving all bandits +1 to hit and +5 movement speed, all bandits within 20 feet that can see and hear them.
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Some bandits rise above others, be it via charisma or strength. Stronger, more skilled or particularly charismatic bandits can get more influence among the communities they are a part of.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/8/2020 1:44:30 AM
|
5
|
2
|
5
|
Coming Soon
|
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