Medium Undead, Chaotic Evil
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
11 (+0)
CHA
14 (+2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The beggar ghoul has advantage on an attack roll against a creature if at least one of the beggar ghoul’s allies is within 5 feet of the creature and the ally isn’t incapacitated. 

Savage Hunger. A beggar ghoul that hits with its bite attack against a creature that hasn’t acted yet in this combat scores a critical hit.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Thin and emaciated even for undead, beggar ghouls are shriveled versions of their standard cousins—little more than flesh-covered skeletons. While some beggar ghouls spend their entire existence in undeath as this weak strain, at least a few were once stronger ghouls who withered when they were trapped far from sources of flesh. Others were exiled from the empire without the resources to fend for themselves.

Monster Tags: undead

Habitat: Urban

SadHorizon

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