Turning Defiance. The blighted and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Shadow Stealth. While in dim light or darkness, the blighted can take a Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the blighted has disadvantage on attack rolls, ability checks, and saving roles
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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