Medium Undead, Chaotic Evil
Armor Class 15
Hit Points 36 (8d8)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common Only languages it new in life
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Turning Defiance. The blighted and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Shadow Stealth. While in dim light or darkness, the blighted can take a Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the blighted has disadvantage on attack rolls, ability checks, and saving roles

 

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Monster Tags: undead

Habitat: DesertUnderdarkUrban

GDOG2104

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