Elemental Demise. If the cataclysmer dies, it’s body disintegrates into a warm breeze, leaving behind only equipment the cataclysmer was wearing or carrying.
Innate Spellcasting. The cataclysmer’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: disguise self, gust of wind
3/day each: lightning bolt, shatter
1/day each: conjure elemental (air elemental only), whirlwind, wind wall
Dagger. Melee Weapon Attack or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) thunder damage.
Description
Few creatures can match the pure destructive prowess of the cataclysmers. Living conduits of elemental fury, cataclysmers bring ruin to any who cross their masters.
Genie’s Wrath. When an imprisoned genie escapes it’s bindings and returns to its native plane, it will more than likely seek vengeance against its captors. Some genies are content with enacting vengeance on a single enemy... While others lay their wrath on nations. Genies with this ambitious goal in mind create cataclysmers.
Formed From Fury. Molding the body of a favored servant with the raw, destructive power of their home plane, genies create what at first glance might be mistaken for a genasi. Upon closer inspection though, the cataclysmers features shine through. Due to the nature of their creation, a cataclysmer’s body will carry with it a trait from their home plane (eyes that swirl like an inferno, footsteps that cause the very earth around them to tremble, arms that are encircled in violent winds, etc), and when they speak, the air around them seems to pulse with elemental energy.
Elemental Nature. A cataclysmer doesn’t require air, food, drink, or sleep.
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