Large Monstrosity, Unaligned
Armor Class 16 Natural
Hit Points 60 (8d8 + 20)
Speed 60 ft., Walk 10 ft., Swim 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7, DEX +5
Damage Resistances Acid, Piercing, Slashing
Senses Unknown, Passive Perception 14
Languages Deep Speech, Primordial
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Burrow strike: While Burrowing if this creature moves within 5ft of of an enemy they must make a dc 13 dexterity saving throw or take 2 d8 + 4 slashing damage and the creature un burrows.

Shock vision: This creature cannot see while burrowing but can detect movement thought vibrations in the ground.

Actions

Multi-attack: this creature can make three attacks, 2 with each of its claws and 1 with its jaws. 

+5 to hit bonus

Claws attack: 1 d8 + 4 slashing damage

Jaws attack: 2 d6 + 4 piercing damage

spine shot: a creature within 60 ft must make a dc 13 dexterity save or take 1d6 piecing damage and be knocked prone and pinned to the ground (restrained). creature can use action to make a dc 10 strength check to become unrestrained.

Reactions

Tail swipe: if creature is attacked from behind as a reaction it can deal 1d8 +4 bludgeoning damage to the attacker and knocking them back 20ft.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A large creature with massive clawed front arms and a smaller set behind with a set of legs behind that. its back covered in tens of meter long spines that get slightly longer as they spread down its back onto its tail. its head is wolf like but has plates of chitonus  armour between the lines and tufts of grey or black fur. the creature has a large lion like mane around its neck that spreads just past its shoulders mixing with the spines on its back.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainUnderdark

KIN1154

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