Burrow strike: While Burrowing if this creature moves within 5ft of of an enemy they must make a dc 13 dexterity saving throw or take 2 d8 + 4 slashing damage and the creature un burrows.
Shock vision: This creature cannot see while burrowing but can detect movement thought vibrations in the ground.
Multi-attack: this creature can make three attacks, 2 with each of its claws and 1 with its jaws.
+5 to hit bonus
Claws attack: 1 d8 + 4 slashing damage
Jaws attack: 2 d6 + 4 piercing damage
spine shot: a creature within 60 ft must make a dc 13 dexterity save or take 1d6 piecing damage and be knocked prone and pinned to the ground (restrained). creature can use action to make a dc 10 strength check to become unrestrained.
Tail swipe: if creature is attacked from behind as a reaction it can deal 1d8 +4 bludgeoning damage to the attacker and knocking them back 20ft.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A large creature with massive clawed front arms and a smaller set behind with a set of legs behind that. its back covered in tens of meter long spines that get slightly longer as they spread down its back onto its tail. its head is wolf like but has plates of chitonus armour between the lines and tufts of grey or black fur. the creature has a large lion like mane around its neck that spreads just past its shoulders mixing with the spines on its back.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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