Medium Fiend (Devil), Lawful Evil
Armor Class 17 (natural armor)
Hit Points 110 (15d8 + 52)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
17 (+3)
WIS
9 (-1)
CHA
14 (+2)
Saving Throws STR +6, CON +7, WIS +2, CHA +5
Skills Deception +5, Insight +5, Perception +8
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 18
Languages Common, Infernal, Telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Serrated. Physical attacks cause the victim to need to beat a saving throw (Con) 13 or take four d4 damage on each of their turns.

Actions

Multiattack. The devil makes three melee attacks: one with its Bite and two with its Claws. Alternatively, it can use Hurl Flame twice.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Ego Whip.

Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 minute
 

You lash the mind of one creature you can see within range, filling it with despair. The target must succeed on an Intelligence saving throw or suffer disadvantage on attack rolls, ability checks, and saving throws, and it can't cast spells. At the end of each of its turns, the target can make another Intelligence saving throw. On a success, the spell ends on the target.

 

Monster Tags: Devil

KaneTheAstralChampion