Huge Beast, Unaligned
Armor Class 19
Hit Points 90 (13d20 + 12)
Speed 40 ft., Climb 40 ft.
STR
15 (+2)
DEX
20 (+5)
CON
17 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws DEX +9, CON +7
Skills Perception +3, Stealth +5
Condition Immunities Deafened, Frightened, Paralyzed, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 18
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Calcifying Web Spray. Ranged Attack: +5 to his, range 30 ft., one creature. Hit: 4 (1d4+1) Poison Damage, and the target must make a CON 12 save or be paralyzed. The paralysis ends when the target makes a successful save, saves can be performed once per turn.

Shale Throw:  +5 to Hit: 6(1d6+3) Bludgeoning Damage. The creature flings shale that has developed on its back for a ranged attack of 60 ft. 

Legendary Actions

Legendary Resist: 3

Legendary Action: 1: Web spray: Restrains targets who fail a DC 10 DEX save in a 15 ft. cone. 

Description

A massive spider creature with shale stalagmites growing from its body, It rattles the shale to try and frighten things that get too close in an effort to scare them off. It has eight blood red eyes, four on the forward front of the face, two on its left and right flank and two on the top of its head. It has excelent vision in the dark and being cave dwelling is not fond of bright lights.

Lair and Lair Actions

Lair: Nest: Entire map lair is coated in a thick black-grey webbing that cannot be burned.

Lair Action: Spiderling swarm: Enemies in the lair must make a DC15 DEX save or be swarmed by small spiders and must make a DC14 CON. If failed the target is now Poisoned for the next hour.

Lair Action: Sticky Ooze: The webs begin to ooze and secrete an extremely adhesive substance and movement is brought down a quarter movement speed. 

 

Monster Tags: Misc Creature

Habitat: CoastalDesertForestGrasslandHillMountainUnderdark

Killik

Comments

Posts Quoted:
Reply
Clear All Quotes