Medium Plant, Chaotic Good
Armor Class 13 Natural armor
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
10 (+0)
INT
15 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +3
Damage Vulnerabilities Fire
Condition Immunities Exhaustion
Senses Passive Perception 13
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Banana sensor. If any of the characters has eaten a banana in the past ten days the Banana Minion has advantage on attack rolls and saving throws agains the character. 

Spellcasting. The Banana Minion is a 3-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 12, +4 to hit with spell attacks). The Banana Minion has following wizard spells prepared:
Cantrips (at will): Poison spray, fire bolt.
1st level (4 slots): Thunderwave, shield. 

2nd level( 2 slots):Flaming sphere, web.

Actions

Multiattack. The Banana Minion makes 2 attacks only one of which can be banana launcher.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage.

Banana launcher. RangedWeapon Attack: +3 to hit, range 50/150 ft., 3 targets. Hit: 4 (1d6 + 2) Bludgeoning damage. (one per short rest)

Description

The banana Minion was created deep in the forest it then re produced until becoming independent thinkers. they were created by an insane druid with hopes of destroying humanity instead the bananas destroyed him.

NIXWARHAMM3R

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