Large Beast, Unaligned
Armor Class 16 (half plate barding)
Hit Points 138 (12d10 + 72)
Speed
STR
21 (+5)
DEX
13 (+1)
CON
22 (+6)
INT
2 (-4)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws STR +8, DEX +4
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge. If the bullbo moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Reckless. At the start of its turn, the bullbo can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Relentless (Recharges after a Short or Long Rest). (Recharges after a Short or Long Rest). If the bullbo takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Siege Monster. The bullbo deals double damage to objects and structures.

Actions

Multiattack. The bullbo makes two gore attacks.

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage

Description

Enter a general A rare breed of bullbo with pale gray fur, greater size and strength, and horns as well as tusks—the breed's title of "lord" is well-earned. Due to this breed's rarity, and the sheer difficulty of breaking it in, a lord bullbo is usually only reserved for only the elite in bulblin tribes.for your monster here.

istakeniknow

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