Medium Humanoid (Elf), Any Alignment
Armor Class 13 Leather
Hit Points 9 (1d8 + 1)
Speed 35 ft.
STR
12 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws INT +3, WIS +5
Skills Insight +5, Medicine +5, Perception +5, Survival +5
Senses Darkvision 60ft., Passive Perception 15
Languages Common, Draconic, Druidic, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Cantrips (at will): Control Flames, shillelagh

1st level (2 slots): Cure Wounds

Actions

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) bludgeoning damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5ft. or range 20/60ft., one target. Hit: (1d4+2) piercing damage.

Description

Fey Ancestry: advantage on saving throws against being charmed.

Mask of the Wild: can attempt to hide in forests with only partial cover

Monster Tags: Sidekick

dacotastaylor

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