Armor Class
13
Leather
Hit Points
9
(1d8 + 1)
Speed
35 ft.
STR
12
(+1)
DEX
15
(+2)
CON
13
(+1)
INT
12
(+1)
WIS
17
(+3)
CHA
12
(+1)
Saving Throws
INT +3, WIS +5
Skills
Insight +5, Medicine +5, Perception +5, Survival +5
Senses
Darkvision 60ft., Passive Perception 15
Languages
Common, Draconic, Druidic, Elvish
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Cantrips (at will): Control Flames, shillelagh
1st level (2 slots): Cure Wounds
Actions
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) bludgeoning damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5ft. or range 20/60ft., one target. Hit: (1d4+2) piercing damage.
Description
Fey Ancestry: advantage on saving throws against being charmed.
Mask of the Wild: can attempt to hide in forests with only partial cover
Comments