Medium Humanoid (Dragonborn), Neutral Evil
Armor Class 18 Half Plate + 1
Hit Points 143 (22d8 + 44)
Speed 35 ft.
STR
18 (+4)
DEX
20 (+5)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +8, DEX +9
Skills Animal Handling +8, Deception +6
Damage Resistances Poison
Condition Immunities Blinded, Frightened, Poisoned
Senses Truesight 30ft, Passive Perception 16
Languages Celestial, Common, Draconic, Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Indomitable (2/Day). Celia rerolls a failed saving throw.

Spellcasting. [Celia] is a 12th-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 15, +3 to hit with spell attacks). The [monster name] has following [class name] spells prepared:
1st level (4 slots): Beast Bond, Detect magic,            

2nd level (3 slots): Cordon of arrows, Pass without trace, Silence,

3rd level (3 slots): Conjure Barrage, Conjure fey,

Actions

Multi Attack. Celia makes two attacks with her longbow or three with her short sword.

Short Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 5) [Slashing] damage. 

Longbow + 1. RangedWeapon Attack: +11 to hit, range 150/600 ft., 1 target. Hit: 10 (1d8 + 6) [Piercing] damage. Plus 3 (1d4 + 1) [Poison] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

5th eldest amongst the Guilded Scales, Celia Dracovich is a Green Dragonborn who has mastered the role of a ranger and is renowned even within the scales as a skilled tracker, beast tamer and assassin. 

Lair and Lair Actions

Celia resides upon the back of her giant Dragon Turtle “Neptus”, who is massive even among his species and is the size of a small island. At the centre of his shell is a large temple built for Celia’s personal use which doubles as her lair, as such her role as a Beast Master should work in tandem with her Lair Actions.

Lair Actions

On initiative count 20 (losing initiative ties), [Celia] takes a lair action to cause one of the following effects; [Celia] can’t use the same effect two rounds in a row:

  • She commands Neptus to move and cause tremors and earthquakes upon his shell, every creature on the Dragon Turtles back must make a DC15 Dexterity Saving Throw or be knocked prone..
  • Enter a description for a lair action.

Regional Effects

The region containing [Celia]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalForestUrban

Toraxeus

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