Multiattack: The monster makes one piercing strike attack and one blood drain attack.
Piercing strike: Melee weapon attack, +10 to hit, reach 15ft., 16 (2d10+5) piercing damage.
Blood drain: Melee weapon attack, +9 to hit, reach 5ft., 11 (1d10+5) piercing damage plus 10 (3d6) necrotic damage. The monster heals for all necrotic damage dealt.
Horrifying Visage: The monster lowers its hood. Each non-undead creature within 60 feet of the monster must make a wisdom saving throw (DC 16) or be frightened for one minute and must use their full movement speed to run away from the monster on the start of their turn.
Exsanguinate (at half health) (5-6 recover): The monster's robe flies off, and its true form is revealed as it lets out a piercing wail. Each character within 10 feet must make a constitution saving throw (DC 18) or take 11 (3d6) necrotic damage and one point of exhaustion. The monster heals for all necrotic damage dealt.
Legendary Resistance (3/day): When the monster fails a save, it can choose to succeed instead.
The monster has 3 legendary actions, and can take a legendary action at the end of a players turn. The monster regains spent legendary actions at the start of its turn.
Summon Specter (costs 2 actions): Summon 3 zombies (CR 1/4) of people Seeryu has killed
Piercing Strike: Make a piercing strike attack against a target within range.
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