Medium Humanoid, Neutral Evil
Armor Class 18 half plate, shield
Hit Points 120 (16d8 + 48)
Speed
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
8 (-1)
CHA
10 (+0)
Senses Passive Perception 9
Languages Blin, Hylian
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the bulblin hits with it (included in the attack).

Mounted Combatant. While the bulblin is mounted and not incapacitated, it gains several benefits. First, the bulblin has advantage on any melee attack rolls made against any unmounted creature smaller than the bulblin's mount. Second, the bulblin can force attacks against its mount to target itself instead. Finally, if the bulblin's mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Pack Tactics. The bulblin has advantage on an attack roll against a creature if at least one of the bulblin's allies is within 5 feet of the creature and the ally isn't incapacitated. If the bulblin has a mount, the mounted creature does not count as an ally for this trait.

Actions

ACTIONS

Multiattack. The bulblin makes three warhammer attacks, or any two other attacks.

Lance. Melee Weapon Attack: +7 to hit (with disadvantage if the target is within 5 feet of the bulblin), reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage.

Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage if used in two hands.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the bulblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the bulblin. A creature can benefit from only one Leadership die at a time. The effect ends if the bulblin is incapacitated.

Description

The king of a tribe of bulblins is usually whichever one is largest, strongest, has the biggest horns, and commands the most respect. A king is only usurped by a younger and stronger bulblin. This contest rarely ends in murder, however, as bulblins destroying bulblins is usually seen as a waste of resources among their kind and something of which to be ashamed.

Mounted Warriors. As a sign of their leadership, a bulblin king is often astride a particularly powerful bullbo. A king will almost always charge into combat mounted, and its mount is highly decorated both literally and figuratively within its tribe.

istakeniknow

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