Medium Undead, Neutral Evil
Armor Class 15 (studded leather, shield)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws WIS +3
Skills Perception +13
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages the languages of its creator
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) piercing damage.

Shield Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage,  and the target must succeed on a DC 13 Constitution saving throw or be stunned until the start of the zombie's next turn.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. These zombies have been raised from the grave and trained to fight on the front lines of an undead army.

Habitat: Urban

XenosFirehand