Innate Spellcasting. The Grave’s spellcasting ability is Wisdom (spell save DC 13). The grave can innately cast the following spells, requiring no material components:
1/day each: entangle, phantasmal force
2/day each: bane, acid arrow
Reckless. At the start of its turn, the Grave can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Running Leap. The Grave’s long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
Multiattack. The Grave makes three attacks: one with its bite and two with its fists.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Description
The Grave represents the savagery and brutality of the Abyss, keeping gruesome trophies from its victories, and decorating its body with them. So many have been kept in this way that Babakur resembles a walking graveyard and reeks of decay.
The Grave looks like a hulking gorilla with a gruesome, drooping visage and tusks jutting from its jaw, covered in bones and dirt. Standing just under 8 feet tall, it has broad shoulders and weighs over 650 pounds. It moves apishly along the ground, but it climbs with great speed and agility.
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