Large Fiend (Demon), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 40 ft., Climb 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws DEX +5, CON +6
Skills Perception +5, Stealth +5
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 15
Languages Abyssal, Telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The Grave’s spellcasting ability is Wisdom (spell save DC 13). The grave can innately cast the following spells, requiring no material components:

1/day each: entangle, phantasmal force

2/day each: bane, acid arrow

Reckless. At the start of its turn, the Grave can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Running Leap. The Grave’s long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

Actions

Multiattack. The Grave makes three attacks: one with its bite and two with its fists.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Description

The Grave represents the savagery and brutality of the Abyss, keeping gruesome trophies from its victories, and decorating its body with them. So many have been kept in this way that Babakur resembles a walking graveyard and reeks of decay.

The Grave looks like a hulking gorilla with a gruesome, drooping visage and tusks jutting from its jaw, covered in bones and dirt. Standing just under 8 feet tall, it has broad shoulders and weighs over 650 pounds. It moves apishly along the ground, but it climbs with great speed and agility. 

Monster Tags: Demon

Oregano

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