Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Fearful Toxin. Melee attack: +2 to hit, range 5 ft., one target, the dead pirate exhales a black cloud the target must make a wisdom saving throw if failed the target is frightened and takes (2d6 psychic damage) if succeeded the target only takes half damage. this ability has three charges
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