Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (breastplate)
Hit Points 45 (8d10 + 10)
Speed 30 ft.
STR
11 (+0)
DEX
13 (+1)
CON
11 (+0)
INT
12 (+1)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws WIS +4
Skills Deception +5, Insight +4, Persuasion +5
Condition Immunities Charmed
Senses Passive Perception 13
Languages Any three languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. The business man makes two attacks: one with the rapier and one with the dagger.

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Reactions

Parry. The business man adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Description

Businessmen and women who are hard sneak up on and even harder to fool. They can be regal or down in the streets. Either way, they are cunning and always looking to come out ahead on their deals.

Monster Tags: NPC

Habitat: Urban

Mythology98

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