Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 48 (2d8)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Skills Athletics +3, Stealth +7
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

 

Improved Critical. Wegdas attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Actions

Multiattack. Wegda makes 2 attacks with her Short Sword.

Short Sword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Second Wind. Wegda can use a bonus action on its turn to regain hit points equal to 1d10 + 6. Once it uses this feature, it must finish a short or long rest before it can use it again.

Reactions

Defender. Wegda can use her reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t her, provided she can see the attacker.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures

Wegda was saved by a group of heroes from a terrible and probably rather short life at the lowest rank in the pecking order of her clan. Now she travels with this group learning new things every day. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/10/2020 5:26:08 PM
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Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

DMaron

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