Medium Humanoid (Goblinoid), Neutral Evil
Armor Class 17 (Half Plate)
Hit Points 33 (6d8 + 4)
Speed 35 ft.
STR
15 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Intimidation +2, Stealth +6, Survival +2
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack: The Bugbear makes 2 melee weapon attacks with their Greatsword.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

 

Reactions

Honed Instinct: The bugbear's instincts kick in as it makes 1 Greatsword attack against an enemy that missed an attack against it.

Description

Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched. Certain Bugbears will strike deals with bandits, orcs, ogres, or even corrupt governments to get more efficient equipment in exchange for their brute strength and stealth abilities.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdarkUrban

MercerEffect

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