Large Elemental, Chaotic Neutral
Armor Class 16 Metallic Plating
Hit Points 130 (10d20 + 20)
Speed 40 ft.
STR
14 (+2)
DEX
9 (-1)
CON
15 (+2)
INT
12 (+1)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws CON +5, CHA +7
Damage Immunities Necrotic, Poison
Condition Immunities Blinded, Frightened, Grappled, Restrained, Unconscious
Senses Blindsight 200 ft, Passive Perception 14
Languages Telepathy Can only hear its master's voice
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

False Appearance.  While the avarice remains motionless, it is indistinguishable from an ordinary pile of treasure.

Growing Hoard.  The avarice is composed of various material wealth.  Its power is proportional to the accumulated wealth the avarice has amassed.  The avarice can control any gold, jewels, or other valuables within 50ft and add them to itself at will.

Actions

Sparkling Lure.  The avarice tempts all creatures within 50 ft with the amassed treasure.  The affected creatures must make a DC 16 Intelligence saving throw or become [condition] charmed [\condition] for 10 minutes.  While charmed, creatures will defend the treasure with their life, for as long as the avarice remains concealed.

Covetous Lash. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.  Hit: 10 (1d12 + 3) bludgeoning damage, plus one psychic damage for every 5 gp carried by the target.

Treasure Wave. Ranged Weapon Attack: +4 to hit, reach 30 ft., three targets within 10 ft of each other.  Hit: 9 (3d6 + 5) bludgeoning damage.  On a successful hit, the targets each gain 10 gp.

Reactions

Wealth Divestment.  Upon being struck by a melee attack, the avarice can spend its reaction to dissolve into sparse piles of treasure.  Until its next turn, in order to take the attack action against the avarice, the attacker must make a DC 14 Wisdom save to identify the correct pile.  Upon a failed save, the user gains 5 gp.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 Avarices are elemental embodiment of greed and treasure.  They are servants of the gods and powerful wizards alike, protecting their massive hoards from those who would covet them.  Constructs of treasure and coin, they cleverly lie in wait and ensnare unwary looters and adventurers alike.

Greed Incarnate.  Avarices embody the greed of those around them.  They consider treasure to be that which is subjectively valuable to those in close proximity and use the individual vices and desires of those around them to their advantage.

Innate Trappers.  Avarices do not hold free will and act purely out of instinct and celestial will.  They merge themselves into treasure and lie in wait, slowly growing and amassing wealth.  Until a strong will is exerted over them, they remain inert and patiently wait until discovery.

Habitat: Urban

ChiUnit

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