Armor Class
12
Natural Armor
Hit Points
5
(1d8 + 1)
Speed
40 ft.
STR
13
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 feet, Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Undead Fortitude. If damage reduces the zombie dog to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dog drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
Zombie dogs are rotting canines summoned by spellcasters to do their bidding.







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