Medium Undead, Unaligned
Armor Class 12 Natural Armor
Hit Points 5 (1d8 + 1)
Speed 40 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 feet, Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Undead Fortitude. If damage reduces the zombie dog to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dog drops to 1 hit point instead.

 

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

Zombie dogs are rotting canines summoned by spellcasters to do their bidding.  

Monster Tags: Misc Creatureundead

DankeyKang

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