Medium Humanoid, Chaotic Evil
Armor Class 13 Magic robes
Hit Points 22 (4d8 + 6)
Speed 30 ft., Hovers 1ft off the ground
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws WIS +5
Damage Resistances Cold, Fire
Senses Unknown Can feel vibrations within the air giving them an amazing passive perception of 16 if they're within 30ft of any creature, Passive Perception 13
Languages Abyssal, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hover. Chaos Cultists float 1 ft off the ground so they are unaffected by rough terrain

Spellcasting. The Chaos Cultist is a 1st level spellcaster. Its spellcasting ability is [wisdom] (spell save DC 14, +5 to hit with spell attacks). The Chaos Cultist has the following spells prepared:
Cantrips (at will): Mind sliver, Sword burst 
1st level (3 slots): Chaos bolt,  Dissonant Whispers

Actions

Action Chaos-spear. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 10(2d6 + 4) Piercing or slashing damage. 

Action Dagger throw. RangedWeapon Attack: +4 to hit, range 30/60 ft., target. Hit: 10 (2d6 + 4) piercing damage

Description

From the depths of the charred lands lies the followers of Chaos or... the Chaos cult. The followers of chaos territory are the separator between the undead legions who seek continental domination and the living races. While this may be a good thing as the chaos cultists do a good job of repelling the undead invasions they also go out of their way to attack the living empires and have successfully destroyed an entire human kingdom in the past which is now known as the Narminian ruins. However, the only thing that now prevents them from achieving their goal of global destruction is the Dwarven empire which lives in the mountains separating the followers of chaos and undead legions from the Elves and humans.

Habitat: Desert

Harambeans

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