Dash: The monster rushes forward in a straight line for 15 ft. Any creature within that line must make a DC 18 DEX saving throw or take 2d6 bludegoening damage and be knocked prone. They take no damage and are not knocked prone on a successful save. This ability recharges on a 4-6 on a d6.
Drill attack: If this monster is within 5 ft of another creature after using its Dash ability, it may make one attack with its drill against that creature.
Drill weapon: Melee Weapon Attack: +8 to hit.l, reach 5 ft., one target you can see. Hit: 3d6 + 6 piercing damage.
Piston-Empowered Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 bludgeoning damage.
EVE reserves (3/Day). Small reserves of EVE within the Big Daddy armor activate to restore 2d8 + 2 hit points to itself or to one creature within 5 feet of it.
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Whenever Big Daddy uses its Deflect Attack, the attacker takes bludgeoning damage equal to 1d4 + STR modifier.
Description
The Big Daddy is a monsterous melding of man and machine. They tower over most races and easily outweigh them.
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