Large Construct (Human), Neutral
Armor Class 19 Diver chasis
Hit Points 15 (8d12)
Speed 40 ft.
STR
22 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
16 (+3)
CHA
4 (-3)
Saving Throws STR +10, CON +9
Skills Athletics +4, Perception +4
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned, Restrained
Senses Darkvision 60 ft., Passive Perception 18
Languages Common (can understand, cannot speak. Only communicates through whale like noises)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Dash: The monster rushes forward in a straight line for 15 ft. Any creature within that line must make a DC 18 DEX saving throw or take 2d6 bludegoening damage and be knocked prone. They take no damage and are not knocked prone on a successful save. This ability recharges on a 4-6 on a d6.

 

Drill attack: If this monster is within 5 ft of another creature after using its Dash ability, it may make one attack with its drill against that creature.

 

Drill weapon: Melee Weapon  Attack: +8 to hit.l, reach 5 ft., one target you can see. Hit: 3d6 + 6 piercing damage.

Actions

Piston-Empowered Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 bludgeoning damage.

EVE reserves (3/Day). Small reserves of EVE within the Big Daddy armor activate to restore 2d8 + 2 hit points to itself or to one creature within 5 feet of it.

Reactions

Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

Whenever Big Daddy uses its Deflect Attack, the attacker takes bludgeoning damage equal to 1d4 + STR modifier.

Description

The Big Daddy is a monsterous melding of man and machine. They tower over most races and easily outweigh them. 

Habitat: Underwater

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