Armor Class
15
(natural armor, shield)
Hit Points
22
(4d8 + 4)
Speed
30 ft., Swim 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
7
(-2)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +2, Survival +5
Senses
Passive Perception 13
Languages
Draconic
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) fire damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
This Homebrew Content is part of the Nerdarchy "Out of the Box" product.
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