Mothers Lullaby. Any creature within 100ft of the Hive Mother than can hear her voice must make a Wisdom Saving throw, DC 17, or succumb to her will.
Healing Aura. Any friendly creature to the Hive Mother that is standing within 10ft of her is healed 4d8 at the beginning of her turn.
Multi Attck. The Hive Mother can make four attacks.Three with her tentacles, and one with her claws.
Claws. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 11 (3d6 + 4) slashing damage.
Tentacles. RangedWeapon Attack: +5 to hit, range 10/15ft., 2 targetS. Hit: 11 (4d4 + 6) bludgeoning damage.
Aggressive Throw. When hit with a melee attack, the Hive Mother can grab her target and throw them 20ft away from her. Contested Strength check DC 19. The thrown target takes 3d10 bludgeoning damage, or half as much on a soft surface.
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn.
Shriek: The Hive Mother lets out a horrendous shriek. All targets within 25ft must make Wisdom Saving throws, DC16. On a fail, for the next minute all attacks have disadvantage. On a success the target is immune for the next 24 hours.
Tentacle Attack: The Hive Mother makes one tentacle attack.
Mothers Embrace (Costs 2 Actions): The Hive Mother surrounds a target within five feet of her with her tentacles and begins to crush the target. The target must make a Strength saving throw DC19, or take 6d6 bludgeoning damage. On a fail the target is also considered grappled.
Description
Engineered to be beautiful, this creature is the matriarchy of all Audulumn hives around the continent. She hovers/flies around taking care of her children. Pale of skin with many tentacles below her, almost no face other than her head covering.
Lair and Lair Actions
A fleshy compound of unborn egg pods, the ground walls and ceiling is covered in a thick flesh like substance and is considered rough terrain.
Lair Actions
On initiative count 14 (losing initiative ties), the Hive Mother takes a lair action to cause one of the following effects; the Hive Mother can’t use the same effect two rounds in a row:
- The floors begin to grab the target by their legs and hold them down to the floor. The target must make a DC 16 Dex saving throw to dodge this effect. On a fail, the target must make a Strength Check, DC 18 to escape at the start of their turn.
- Spore clouds begin to form from the ceiling, raining down toxic fumes upon the targets. The targets must make a Con saving throw, DC19 or become paralyzed until the end of their next turn.
Regional Effects
The region containing a legendary Hive Mother’s lair is dried out and decaying.Trees become black and have a texture like rubber, and grass is greyed and dying, which creates one or more of the following effects:
- No animals are ever seen entering or flying around this
- The ground is covered in a light layer of fog.
- the smell of rancid Vomit mixed with acid fills the air.
If the Hive Mother dies, these effects fade over the course of 4d6 Months.
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