Medium Aberration, Neutral Evil
Armor Class 15 natural
Hit Points 75 (10d10 + 20)
Speed 30 ft., climb 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws WIS +3
Skills Acrobatics +5, Athletics +4, Perception +2, Stealth +5
Damage Vulnerabilities Fire
Damage Resistances Cold
Senses Blindsight 60 ft., Darkvision 10 ft., Passive Perception 13
Languages Hook Horror Hook horrors cannot speak, but some can understand the most used language of the region.
Challenge 3 (700 XP)
Proficiency Bonus +2

Echolocation. The ice hook horror can't use its blindsight while deafened.

Keen Hearing. The ice hook horror has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Multiattack. The ice hook horror makes two claw attacks.

Hook. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

 

Description

This hook horror sub-specie can be found on top of mountains and glaciers. It is bigger and more agressive then the usual hook horrors and adapted to live in cold environments. Unlike the most common Underdark species, this variant does not feel any pain from sunlight. The chitin of an Ice Hook is strong as steel and, unlike other species, it is exclusively carnivorous.

Lair and Lair Actions

Thanks to the natural pale blue color of their exoskeletons, ice hook horrors have always advantage in cold or mountain environments.

Monster Tags: abberation

Environment: ArcticMountain

The_Brave

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