Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Life drain Melee spell Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 6 Consitiution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0
Unliving . Due to his undead nature, Bwonsamdi is immune to necrotic magic, poisoning and other attacks that damage the soul
Sunlight sensitivity. While in sunlight, Bwonsamdi has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight
Undead fortitude. If damage reduces him to 0 hit points, Bwonsamdi must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, he drops to 1 hit point instead.
Regeneration. Bwonsamdi regains 3 hit points at the start of his turn. If he takes radiant or fire damage, this trait doesn't function at the start of his next turn. This effect stops only if Bwonsamdi starts his turn with 0 hit points and doesn't take damage.
Troll Resilience. Bwonsamdi has advantage on saving throws against poison, spells and illusions, as well as to being charmed, asleep or paralyzed.
Aversion to Silver. If Bwonsamdi takes at least 5 damage from weapons with silver, he has disadvantage on attack rolls and ability checks until the end of his next turn.
Deathly Awareness. Bwonsamdi knows is he hears a lie.
Eyes of the Grave. Magical Darnkness doesn't impede Bwonsamdi's Darkvision
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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12/12/2020 8:26:34 AM
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Coming Soon
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