Large Aberration, Chaotic Neutral
Armor Class 15 (Natural Armor)
Hit Points 93 (11d10 + 33)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
6 (-2)
CHA
7 (-2)
Skills Perception +1
Damage Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Darkvision 60ft, Passive Perception 11
Languages Slaad, Telepathy 60ft
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.

Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

Death of Chaos. When the slaad dies, roll on the wild magic surge table. Every creature within 15ft of the slaad when it dies gets affected by this affect.

Innate Spellcasting. The slaad’s innate spellcasting ability is Constitution (spell save DC 15, +7 to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:

2/day each: chaos bolt

 

Actions

Multiattack. The slaad makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Monster Tags: Slaad

MrGrant47