Medium Humanoid, Neutral Evil
Armor Class 18 (plate armor)
Hit Points 20 (4d8 + 10)
Speed 25 ft.
STR
20 (+5)
DEX
11 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +7, CON +3
Skills Athletics +7
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Wrestling Technique. The goblin can take the grapple action as a bonus action on each of its turns.

One More Rep. When reduced to 0 hit points but not killed outright, the gym rat goblin can drop to 1 hit point instead.

 

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 5) slashing damage.

Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 5) piercing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak; usually, but this one has spent his entire life in the gym, therefore he is the exception.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

CamBamz

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