Armor Class
18
(plate armor)
Hit Points
20
(4d8 + 10)
Speed
25 ft.
STR
20
(+5)
DEX
11
(+0)
CON
12
(+1)
INT
8
(-1)
WIS
8
(-1)
CHA
10
(+0)
Saving Throws
STR +7, CON +3
Skills
Athletics +7
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Wrestling Technique. The goblin can take the grapple action as a bonus action on each of its turns.
One More Rep. When reduced to 0 hit points but not killed outright, the gym rat goblin can drop to 1 hit point instead.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 5) slashing damage.
Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 5) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak; usually, but this one has spent his entire life in the gym, therefore he is the exception.
Comments