Gargantuan Monstrosity (Titan), Unaligned
Armor Class 20 natural armor
Hit Points 323 (17d20 + 119)
Speed 15 ft., Fly 80 ft.
STR
28 (+9)
DEX
7 (-2)
CON
25 (+7)
INT
5 (-3)
WIS
19 (+4)
CHA
22 (+6)
Saving Throws DEX +5, WIS +11
Skills Perception +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft, Passive Perception 19
Languages --
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Antimagic Cone. The astral dreadnought’s opened eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the dreadnought decides which way the cone faces. The cone doesn’t function while the dreadnought’s eye is closed or while the dreadnought is blinded.

Limited Magic Immunity. Unless it wishes to be affected, The Astral Dreadnought is immune to spells of 6th level or lower. It has advantage on saving throws against all other spells and magical effects.

Innate Spellcasting. The Astral Dreadnaught's innate spellcasting ability is Charisma (Spellsave DC 22). It can innately cast these spells at will without need of any material components. 

At Will: Counterspell Teleport 

Demiplanar Donjon. Any creature or object that the astral dreadnought swallows is transported to a demiplane that can be entered by no other means except a wish spell or this creature’s Donjon Visit ability. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. The demiplane resembles a stone cave roughly 1,000 feet in diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of the dreadnought’s past meals. The dreadnought can’t be harmed from within the demiplane. If the dreadnought dies, the demiplane disappears, and everything inside it appears around the corpse. The demiplane is otherwise indestructible.

Legendary Resistance (3/Day). If the astral dreadnought fails a saving throw, it can choose to succeed instead.

Magic Weapons. An astral dreadnought’s weapon attacks are magical.

Sever Silver Cord. If the astral dreadnought scores a critical hit against a creature traveling through the Astral Plane by means of the astral projection spell, the dreadnought can cut the target’s silver cord instead of dealing damage.

Actions

Multiattack. The astral dreadnought makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 36 (5d10 + 9) piercing damage. If the target is a creature of Huge size or smaller and this damage reduces it to 0 hit points or it is incapacitated, the astral dreadnought swallows it. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on the floor of the astral dreadnought’s Demiplanar Donjon.

Claw. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 19 (3d6 + 9) slashing damage, then the target takes lightning damage (4d8). the target must roll a to escape (DC20) saving throw, Or become grappled.

Teleport. The Astrial Dreadnaught can teleport up to 120ft away from its original position, it takes all grappled creatures/equipment with it as it does

Legendary Actions

The astral dreadnought can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The dreadnought regains spent legendary actions at the start of its turn.

Claw. The astral dreadnought makes one claw attack.

Donjon Visit (Costs 2 Actions). One creature that is Huge or smaller that the astral dreadnought can see within 60 feet of it must succeed on a DC 19 Charisma saving throw or be magically teleported to an unoccupied space on the floor of the astral dreadnought’s Demiplanar Donjon. At the end of the target’s next turn, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

Psychic Projection (Costs 3 Actions). Each creature within 60 feet of the astral dreadnought must make a DC 19 Wisdom saving throw, taking 15 (5d10 + 9) psychic damage on a failed save, or half as much damage on a successful one.

Description

Enormous and terrifying monstrosities known as astral dreadnoughts haunt the silvery void of the Astral Plane, causing planar travelers to shudder at the very thought of them. They have been gliding through the astral mists since the dawn of the multiverse, trying to devour all other creatures they encounter.

As big as an ancient red dragon and covered from head to tail in layers of thick, spiked plates, a dreadnought has two gnarled limbs that end in razor-sharp pincer claws. Constellations appear to swirl in the depths of its single eye, and its serpentine, armoured tail trails off into a mass of crystalline cartilage. 

Monster Tags: Titan

enchalicious

Comments

Posts Quoted:
Reply
Clear All Quotes